"Introductory Note: Aerthos is a world in tension, divided by conflicting ideologies, scarce resources, and the ever-present threat of dark magic."
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An inhospitable land of perennial ice and razor-sharp mountains.
Small satellite settlements providing fish and furs to Winterhold. They are inhabited by the Tuskarr (peaceful walrus-humanoids) who trade with the Nords in exchange for metal.
A continent marked by active volcanoes, magical deserts, and ruins.
Between Malfossa and Abyssia live nomadic tribes of Drakkin (lizardfolk) who ride enormous sand monitors. They are neutral and serve as guides for caravans daring to cross the desert.
The cradle of human and elven civilizations, rich in resources and politics.
Location: South, between Vesperia and Morgrath.
Lore: Named after the unique coral formations, razor-sharp and transparent, that jut from the water. It is a dangerous sea, infested by predatory sirens and sea monsters. Only Vesperian navigators possess the maps to cross it without their ships being shredded by the invisible corals beneath the surface.
Location: Coasting Glaciaris.
Lore: Icy waters where Leviathans live. Winterhold fishermen tell of moving islands, which are actually the backs of gargantuan dragon-turtles.
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Nords (Humans)
Sylvanesti (Elves)
Dwarves
Orcs
Tieflings
Halflings
Gnolls
Undead
Nords (Humans)
Sylvanesti (Elves)
Dwarves
Orcs
Tieflings
Halflings
Gnolls
Undead